House Rules

More TBD as they occur, but the Principal House rule is that nothing overrules the Rule of Cool.

Wildcard Skills are allowed.

TV Action Violence (B417)
If struck by a potentially lethal attack (including a rapid-fire attack that inflicts multiple hits), the hero can choose to convert his failed defense roll into a success. This costs him 1 FP and he loses his next turn.

The hero cannot spend FP to avoid unarmed attacks or melee or thrown weapon attacks that inflict crushing damage (or no damage, such as a grapple), unless they would hit the skull or neck. Likewise, he cannot avert attacks on his weapons or nonliving possessions.

With this rule in effect, those involved in a fight with lethal weapons “duck for cover” and are forced “onto the defensive” until they’re exhausted.

House Rules

Prime Directive - Telemachus RigilKent